Aerdeth Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a yellow collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. With a patchy blonde beard and wild blonde hair. His eyes are a pleasant brown.
Personality: Aerdeth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is skeptical of what others tell him and is slow to trust.
History: He was always a brilliant, if unscrupulous mind. He moved from fad to fad and when he turned 15 he discovered dancing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Logical. Flaws: Shy, Insane. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 56 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1400 gp. Jade (50 gp). Coral (50 gp). Eye agate (6 gp). Rhodochrosite (6 gp). Freshwater pearl (6 gp). Moss agate (6 gp).
Fivin Aloro, Male Elf [Permalink]
Personal [hide]
Description: This western man wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His clothes are grease stained in places. His silver hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He enjoys reading and quiet.
History: He was born in the west. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Logical. Bonds: Poor, Immigrant, Has a crush, Job. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 11 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Silver comb with moonstones (600 gp). Old masterpiece painting (500 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Dreali Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. With a patchy red beard and wild red hair. His violet unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Elven culture. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a daughter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against gnolls
Ideals: Professionalism, Fighting. Flaws: Disease, Racist. Bonds: In love. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 100 pp. Bloodstone (30 gp). Pink pearl (90 gp).
Immeral Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. This amber eyed southerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.
History: The child of southern immigrants he idolized his mother. Immeral was born on a far southern island where he grew up under the tutelage of his mother, an expert Masseuse. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Justice, Gifted. Flaws: Ugly, Addict. Bonds: Immigrant, Slave. Occupation: Masseuse
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 5000 sp. Solid gold idol (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Sapphire pendant on gold chain (2900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a criminal king-pin and mafia family Aramil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aramil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Criminal record, Immigrant. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1900 gp. Bloodstone (20 gp).
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