Korfel Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a brown suit. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Korfel grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and to get a good night's sleep
Flaws: Insomniac. Bonds: Enemies, Criminal record, Adventurer. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Undercommon, Halfling, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Golden yellow topaz (1500 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and carries hand crossbows. His hair is black, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He feeds upon the attention of others.
History: Immeral was born with his father's beautiful face. Through the years after Immeral was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Immeral's father didn't care for him much, and the feeling was mutual. He has worked as a Miner like his father before him.
Motivation: Sabotage a competitor; and revenge
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 24 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2000 gp. Sapphire pendant on gold chain (2900 gp). Solid gold idol (200 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears white leather gloves, a white jacket, and tight pants. With bright black hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. A gifted student he started as a Locksmith, but he got bored and became a Bellfounder. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Criminal record, Nature, Job, Adventurer. Occupation: Bellfounder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 53 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. Aquamarine (600 gp). Jade (90 gp). Rhodochrosite (6 gp). Jet (90 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.
Nim Berevan, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy brown suit. His silver hair is heavily combed to the left. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Goblin, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp). Brass mug with jade inlays (400 gp). Jeweled anklet (2000 gp).
Immeral Nailo, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing a long, tan, dusty cloak. His skin is also unnaturally pale. He has a small bristly mustache and wavy auburn hair. His violet eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of drow once and for all.
History: Immeral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 12th year, his parents were killed by a drow raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has passion for adventuring and risk; and to clean up the streets
Flaws: Ugly. Bonds: Job, Enemies, Poor, Guardian, Adventurer. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 32 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. White opal (1400 gp). Aquamarine (300 gp). Star ruby (1400 gp). Azurite (10 gp). Deep blue spinel (300 gp). Rhodochrosite (10 gp). Malachite (10 gp). Zircon (60 gp). Deep blue spinel (300 gp). Iolite (60 gp). Tourmaline (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

