Aerdeth Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. He is muscular with a powerful set of arms. He sports a long golden beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.
History: Aerdeth was born with his mother's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Seeks redemption; and he is compelled to act according to his religious beliefs
Flaws: Insomniac. Bonds: Rich, Religious, Attractive, Criminal record. Occupation: Courier
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Netyoive, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is generally shirtless and showing off his tattooed chest. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Quarion is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quarion grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quarion. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: To be a Priest again; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Rich, Criminal record, Job. Occupation: Roofer
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 91 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +9 / 4d6+4, Ranged +9 / 4d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 2000 gp. Black pearl (500 gp). Chrysoprase (60 gp). Peridot (60 gp). Chrysoberyl (130 gp). Tiger eye turquoise (7 gp). Lapis lazuli (7 gp). Blue quartz (7 gp). Obsidian (7 gp). Rich purple corundum (700 gp). Freshwater pearl (7 gp). 1 Medium magic item.
Nim Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His red hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nim took refuge in the old dungeon and found the beat up sai and armor he uses now. After a long history of fighting, Nim and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of gnolls
Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies, Mentor, Nature. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 11000 sp. A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His tied-back hair is brown. His green eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quarion took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy, Mundane. Bonds: Nature. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A roughly beaten golden orb (180 gp). Gold dragon comb with red garnet eye (300 gp). Silver chalice with lapis lazuli gems (180 gp).
Aust Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing the road beaten gear of a warrior, marred by beers. His auburn hair is lengthy. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Aust took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.
Motivation: He is terrified, and will act out of fear; and to unite with his sister
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: Amethyst (110 gp). Amber (110 gp). Freshwater pearl (4 gp). Jet (110 gp). Rose (20 gp). Canary diamond (2000 gp).
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