Varis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a blue suit. He has wavy black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Varis lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Slave. Occupation: Fisher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1100 gp.
Carrie Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He carries a battered quarterstaff and tarnished hammer as well. With bright auburn hair and a scraggly beard. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Selfish, Antagonistic. Bonds: Nature. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 48 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 4000 gp. 1 Minor magic item.
Beiro Holimion, Male Elf [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a mountains tribe. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Bookbinder for hire.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business
Ideals: Joker. Flaws: Shy. Bonds: Nature, Job, Criminal record. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 16)
Armor Class 12
Hit Points 88 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Celestial, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 800 pp. Obsidian (5 gp). Deep blue spinel (1500 gp). Carnelian (60 gp). Deep blue spinel (1500 gp). Black star sapphire (1100 gp). Obsidian (5 gp). Amber (130 gp). Chrysoprase (60 gp). Golden yellow topaz (1500 gp). Moonstone (60 gp). Sard (60 gp). Iolite (60 gp). Golden yellow topaz (1500 gp). Tourmaline (130 gp). Eye agate (5 gp). Jasper (60 gp). Citrine (60 gp).
Enialis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears white trousers with black and white striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long golden hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Enialis lived on a farm with his father, near the main road leading to a nearby town. Through the years after Enialis was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Enialis's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Undercommon, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 sp.
Eiravel Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His black hair is lengthy. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Eiravel will drive conversation. The war was a terrible time for him, and Eiravel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Depressed. Bonds: Military, Rich. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 13 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 10000 sp. Red spinel (140 gp).
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