Fivin Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a pastel and green handkerchief worn on his left side. He has moderate length blonde hair. This gray eyed southerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Fivin grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Map Maker for hire.
Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk
Flaws: Fearful. Bonds: Immigrant, Job, Adventurer, Mentor. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 54 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1200 pp. Brown-green garnet (150 gp). Coral (150 gp). Sard (60 gp). Star ruby (600 gp). Hematite (5 gp). Emerald (600 gp). Rock crystal (60 gp). 1 Medium magic item.
Aelar Floshem, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in greatsword use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aelar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to prove his worth to the world
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Poor, Enemies. Occupation: Banker
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: Violet garnet (800 gp). Golden yellow topaz (800 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.
Dreali Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He wears a broad hat to hide his balding. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He plays an instrument quite well.
History: Dreali hails from a village terrorized by drow. He helped his mother out around the business and became quite the natural. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.
Motivation: Retire the richest man in the east; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting, Artistic, Entrepeneur. Bonds: Enemies, Job. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 30 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 70000 cp.
Traki Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his auburn hair. His gray eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Traki grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traki. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Regain custody of his son; and doesn't want to be a tanner and was forced into it by his family
Flaws: Insane, Racist. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 54 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (2000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Brass mug with jade inlays (600 gp). Finely wrought small gold bracelet (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Aramil Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is greasy and uncared for. His brown eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of illithids once and for all.
History: Born in a small village he learned the ways of the warrior from his mother. Aramil was born on a far western mountains where he grew up under the tutelage of his mother, an expert Courier. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Courier
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1800 gp.
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