Arannis Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Stableman. He wears a top hat to hide his balding. His skin is flawless and his amber eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Arannis lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Dyer, but he was a colossal failure. He struck the Stableman job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and he'd like to take his coworkers down a peg
Bonds: Job, Attractive, Family, In love. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 40000 cp.
Beiro Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Stableman. His brown hair is knotted and matted. He wears an eyepatch.
Personality: Beiro speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Beiro grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wishes to resurrect an old love; and obtaining odd cultural elven artifacts is his passion
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Adventurer, Rich, In love. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 800 gp.
Immeral Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an entirely violet suit with brown socks and a vest with buckled shoes. His chestnut hair has been sun bleached extensively. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a great chef.
History: Immeral was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Immeral was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Immeral's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 900 gp. Iolite (70 gp). Alexandrite (400 gp). Black pearl (400 gp). Amethyst (50 gp).
Dayereth Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright blonde hair and a scraggly beard. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Dayereth was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Logical, Fighting. Flaws: Terse. Bonds: Family, Adventurer. Occupation: Servant
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 10000 cp. Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Firahel, Male Elf [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a violet coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. His chestnut hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.
History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Flaws: Addict, Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Shipwright
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 66 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A small bag of saffron. (90 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (300 gp). Finely wrought small gold bracelet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!
