Aramil Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his blue robe. He wears a top hat to cover his moderate length brown hair. His gray unseeing eyes seem to look past you.
Personality: Aramil wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Disciplined. Flaws: Disease, Shy, Mundane. Bonds: Debt. Occupation: Dilettante
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 33 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 13000 sp. Tiger eye turquoise (4 gp). Sard (20 gp). Red spinel (70 gp). Chalcedony (20 gp). Jasper (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item.
Naill Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man wears just a brown suit. He is muscular with a powerful set of arms. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 35 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp. Aquamarine (200 gp). Obsidian (6 gp). Tourmaline (130 gp). Blue quartz (6 gp).
Theriatis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He has done his best to style his blonde hair to look like a famous performer. His hazel eyes are passionate and lively.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Fisher business at a young age. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Fisher like his father before him.
Motivation: To unite with his sister; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 12 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 60 pp. Deep blue spinel (400 gp). Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Firahel, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He sports a long golden beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Quarion is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: Born in the north his family was never financially stable. His martial abilities were realized during a raid on his village. He left for the north, certain he would find work there.
Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Gifted. Bonds: Immigrant, Attractive, Poor. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 54 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1 Minor magic item.
Peren Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears a violet armored body suit, with a simple yellow line shooting up and back down. His tied-back hair is auburn. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He misses his home and complains about the freezing weather, even in summer.
History: Peren was born in the south. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Peren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Peren. He left for the south, certain he would find work there.
Motivation: A rival would like him out of the picture.
Ideals: Justice, Persistence. Bonds: Immigrant, Criminal record. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 70 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Sard (50 gp). Moss agate (16 gp). Golden pearl (60 gp). Moss agate (16 gp). Rock crystal (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

