Aramil Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple blue robe with tan stripes complete with hood. He has a small bristly mustache and wavy auburn hair. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small mountains village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.
Motivation: He wants revenge against gnolls.
Ideals: Disciplined, Gifted, Entrepeneur. Bonds: Poor, Nature. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 4 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 6 (-2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Ignan
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1200 gp. Lapis lazuli (10 gp). Chalcedony (30 gp). Moonstone (30 gp). Sardonyx (30 gp).
Dreali Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'5" and is renowned for his bright violet suits and hats. His left hand appears badly burned and disfigured. His hair is red and curly. His eyes are a pleasant hazel.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in a small island village. Dreali liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Professionalism. Flaws: Selfish. Bonds: Nature, Immigrant, Family. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 18 (+4) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Abyssal, Terran, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aerdeth Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He wears his auburn hair up. He wears an eyepatch.
Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Engraver, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Poor. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 14)
Armor Class 14
Hit Points 36 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven, Auran
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 4000 gp. Gold music box (2000 gp). Fire opal pendant on a fine gold chain (1700 gp). Embroidered and bejeweled glove (2000 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Medium magic item.
Soveliss Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He wears a top hat to cover his moderate length brown hair. His hazel eyes peer out from beneath his top brown hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich northern family. Through the years after Soveliss was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Soveliss's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: A rival would like him out of the picture; and money/treasure
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 15)
Armor Class 13
Hit Points 52 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 8000 gp. Moonstone (20 gp). Golden yellow topaz (400 gp). Carnelian (20 gp). Eye agate (13 gp). Fire opal (1400 gp). Brown-green garnet (120 gp). Blue-white diamond (4000 gp). Obsidian (13 gp). Sard (20 gp). Black pearl (400 gp). Tiger eye turquoise (13 gp). Alexandrite (400 gp). Bloodstone (20 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamior Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has no hair. This hazel eyed northerner is not easily forgotten.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Philantrophist. Flaws: Ugly, Shy, Disease. Bonds: Enemies. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 900 gp.
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