Theren Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To protect his home; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, In love, Guardian. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 15 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 30 pp.
Heian Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He is physically well-built. His silver hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Bonds: Adventurer, Attractive. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
Naill Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light brown in addition to tight pants. He wears a colorful flower in his white hair. His eyes are likewise brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a desert tribe. Naill was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Naill decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A rival would like him out of the picture; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Insomniac. Bonds: Attractive, Nature, Criminal record. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 4000 sp.
Aramil Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. His hair is red and very short. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Ugly, Shy, Fearful. Bonds: Rich, Religious, Military. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 56 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Goblin, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Suhnae Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Family, Rich. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 41 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 8000 sp.
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