Mindartis Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a simple blue robe with black stripes complete with hood. His red hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Mindartis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast desert. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Impeccable. Bonds: Attractive, Rich, Nature, Immigrant. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 40 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 600 pp. Obsidian (4 gp). Zircon (40 gp). Chalcedony (40 gp). Rose (40 gp). Chrysoprase (40 gp). Chalcedony (40 gp). Hematite (4 gp). Azurite (4 gp). Malachite (4 gp). Iolite (40 gp). Violet garnet (300 gp). Jacinth (4000 gp). White opal (1600 gp). Brown-green garnet (150 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his monstrous two handed axe. His red hair is kept up in a ponytail inside a feathered hat. He has amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He plays an instrument quite well.
History: Naill hails from a village terrorized by giants. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: Someone believes him a fraud.
Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 12 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 400 gp. Violet garnet (400 gp). 1 Minor magic item.
Naal Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a black tunic with green highlights, and long brown pants that bunch up around his shoes. He is physically well-built. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Miller business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Joker. Flaws: Ugly, Impulsive, Insomniac. Bonds: Job, Adventurer. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 gp. Star ruby (1300 gp). Coral (160 gp). Black opal (1300 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item.
Aramil Goltorah, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He wears a broad hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Elves.
History: Aramil hails from a village terrorized by illithids. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He seems to be bored by most things.
Flaws: Mundane, Racist. Bonds: Rich, Enemies, Mentor. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 9)
Armor Class 15
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 4000 sp. Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold and topaz bottle stopper cork (1400 gp).
Dreali Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His auburn hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in longsword use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dreali fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting. Bonds: Slave, Criminal record, Enemies, Immigrant. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 700 gp.
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