Hadarai Teinithra, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this man wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes lackadaisically let the world flow into them.
Personality: Hadarai is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. Hadarai was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hadarai decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his absent mother; and seeks redemption
Ideals: Extrovert, Logical. Bonds: Rich, Criminal record, Family. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 900 gp.
Ahvain Ariessus, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He keeps his silver hair in a pixie cut. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Slave Trader business at a young age. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Job, Poor. Occupation: Slave Trader
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 15
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 100 gp. Golden yellow topaz (800 gp). Peridot (70 gp). Rock crystal (70 gp). Aquamarine (800 gp).
Lucan Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black cloak and cross-gartered yellow stockings. His auburn hair is heavily combed to the right. His eyes are blue and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Farmer, who enjoyed hunting, Lucan was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He struck the Armorer job and began his own company from there.
Motivation: He feels kind of lost in life; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Nature, Job. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 700 gp. Alexandrite (400 gp). Moonstone (40 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Adran Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he very much looks the part of a Bounty Hunter. His moppish white hair is in a traditional bowl cut. He is baby faced.
Personality: A skeptical and narcissistic man, Adran's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Impeccable. Bonds: Job, Attractive, Military, Adventurer. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 3 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 70 pp.
Galinndan Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple brown robe with grey stripes complete with hood. He carries a battered hammer and tarnished hand crossbow as well. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Joker. Bonds: Criminal record, Military, Attractive. Occupation: Miner
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 14
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
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