Thervan Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many tan ritualistic tattoos. He wears professional attire. He wears his white hair down. His amber eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thervan is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Hunter job and began his own company from there.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1600 gp. Aquamarine (500 gp). Fiery yellow corundum (1400 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to hide his balding. His hazel eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: He is greedy.
Flaws: Insomniac, Secretive, Disease. Bonds: Attractive, Rich. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 53 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Obsidian (7 gp). Moss agate (7 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Koeth Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is short and auburn. His hazel eyes dart from person to person to random spaces in the air.
Personality: This man loves singing and to teach people singing more than just about anything. He works hard and plays hard.
History: Born to a pair of adventurers, Koeth grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Koeth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Koeth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Koeth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Ideals: Artistic. Flaws: Hedonist, Disease. Bonds: Adventurer, Religious. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 53 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Ignan, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 500 gp. A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item.
Varis Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. He wears his auburn hair down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful necromancer made him what he is. His childhood dream was to be a Seamstress, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Mentor, Job. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 700 gp. Malachite (7 gp). Deep blue spinel (400 gp). Sard (40 gp).
Dreali Hanali, Male Elf [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His black hair is heavily combed to the left. His eyes are gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Dreali has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Sailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: Violet garnet (1200 gp). Bloodstone (80 gp). White opal (500 gp). Moss agate (15 gp). Rose (80 gp). Red-brown spinel (60 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
