Nutae Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is bristling with hidden weapons, mostly shortspears and warhammers. He wears his auburn hair up in a very large beehive style do. He has gray eyes and a blue hat with a tan feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Nutae enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Sensitive, Hedonist, Insane. Bonds: Criminal record. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Gnome, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Aramil Firahel, Male Elf [Permalink]
Personal [hide]
Description: He stands about 5'1" and typically wears black cloth garments or leather armor. His right hand appears badly burned and disfigured. His chestnut hair is singed and shortened. He has violet eyes and a black hat with a brown feather.
Personality: Abrasive and pushy, he has a hard time making friends. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 100 pp. Finely wrought small gold bracelet (50 gp). Sapphire pendant on gold chain (2800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Aloro, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a black and tan handkerchief worn on his left side. His hair is long and blonde with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He has brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Glassblower, Mindartis learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac
Ideals: Impeccable. Bonds: Adventurer, Job, Nature, Criminal record. Occupation: Glassblower
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: Sard (50 gp). Zircon (50 gp). Black pearl (300 gp).
Efferil Amakiir, Male Elf [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He's repulsed by the PC; and to be a interpreter again
Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant, Job. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 36 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Moss agate (8 gp). Aquamarine (400 gp). Silver pearl (70 gp). Black star sapphire (1100 gp). Hematite (8 gp). Tourmaline (70 gp). Red-brown spinel (70 gp). Lapis lazuli (8 gp). Moonstone (70 gp). Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rael Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his white hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered
History: Rael was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Layabout soon after.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Optimist, Logical. Bonds: Attractive, Poor, Job. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 42 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Druidic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 600 gp. 1 Minor magic item.
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