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NPC Generator

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Erdan Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright chestnut hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He comes from a rich eastern family. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Optimist. Bonds: Rich, Job, In love, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Erdan Xistsrith, Male Elf Sorcerer 13
Medium (4'7") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 34 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 15 (+2)19 (+4)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Terran, Aquan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 600 pp. 1 Minor magic item.


Social Check DCs


Rael Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears just a black suit. His black hair is cut short. His thin eyebrows rest above his beady blue eyes.

Personality: Rael is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Family, Slave. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Rael Mystralath, Male Elf Sorcerer 6
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)8 (-1)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 40 pp.


Social Check DCs


Aramil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this southern man dresses well, typically a more casual-formal manner. His golden hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Attractive, Criminal record. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Aramil Arnuanna, Male Elf Sorcerer 12
Medium (4'11") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 18 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 11 (+0)15 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 4000 gp. Coral (130 gp). Moss agate (10 gp). Onyx (40 gp). White opal (700 gp). Aquamarine (200 gp). Chalcedony (40 gp). Freshwater pearl (10 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Rael is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Rael hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rael took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Ugly, Depressed. Bonds: Religious, Enemies, Nature. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Rael Amakiir, Male Elf Sorcerer 7
Medium (4'9") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Arcana +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Druidic, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 1000 gp.


Social Check DCs


Soveliss Firahel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. He wears his black hair up. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Soveliss is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Soveliss was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He's in love; and his relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Has a crush. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Soveliss Firahel, Male Elf Sorcerer 6
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +7, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 700 gp. Cloth of gold vestments (70 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs

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