Naeris Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in tan turtlenecks beneath a green coat with white slacks. He wears a wide-brimmed hat to cover his moderate length brown hair. His blue eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He became a Fisher soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Attractive, Job. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Lapis lazuli (13 gp). 1 Minor magic item.
Immeral Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Immeral hails from a village terrorized by drow. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Artistic. Flaws: Depressed. Bonds: Family, Enemies, Slave. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 35 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Orc, Dwarven, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 7000 sp.
Arannis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He has shaved his head bald. His thin eyebrows rest above his beady violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a mountains tribe. Cursed with vampirism at a very young age, Arannis has worked very hard to control his curse. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He would like to get married and retire; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Disease, PTSD. Bonds: Religious, Nature, Has a crush. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 46 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic, Terran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 7000 gp. White pearl (140 gp). Sardonyx (30 gp). Golden yellow topaz (900 gp). Silver pearl (140 gp). Tourmaline (140 gp). Violet garnet (900 gp). Tiger eye turquoise (14 gp). Deep green spinel (140 gp). Brown-green garnet (140 gp). Sardonyx (30 gp). Golden yellow topaz (900 gp). Chrysoprase (30 gp). Moss agate (14 gp). Jet (140 gp). Malachite (14 gp). Amethyst (140 gp). Peridot (30 gp).
Korfel Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His long red hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.
History: Korfel was born with his mother's beautiful face. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Body Guard again; and balancing his hectic life and new shipwright responsibilities is difficult
Flaws: Antagonistic, Hedonist, Addict. Bonds: Attractive, Nature, Job. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 42 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Horineth, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with Stetson hat. His hair is black and very short. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with writing.
History: When he was but 7 years old his parents immigrated from the north. Uthemar was born on a far northern forest where he grew up under the tutelage of his mother, an expert Layabout. He was granted divine powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and revenge
Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Immigrant, Enemies. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 48 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. Carnelian (80 gp). Sard (80 gp). Black pearl (800 gp). Alexandrite (800 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Zircon (80 gp). Moonstone (80 gp). Black opal (1300 gp). Blue star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

