Hadarai Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He wears his brown hair up. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. When Hadarai reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and he feels that his past leaves him morally obligated to help
Bonds: Attractive, Military, Family, Criminal record. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 41 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven, Infernal, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 4000 sp.
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he usually wears his yellow robe and has his longsword always slung over his shoulder. His red hair has been sun bleached extensively. He has hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aramil's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Artistic. Flaws: Antagonistic, Shy, Mundane. Occupation: Actor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 52 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 19 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Berrian Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a simple white robe with brown stripes complete with hood, he is not a threatening figure. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes peer out from beneath his feathered white hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: Born in the west his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.
Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark
Flaws: Depressed. Bonds: Adventurer, Poor, Job, Family. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 77 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Giant
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 400 pp. A delicate silver chain set with a tourmaline (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). A necklace of small pink pearls (3000 gp). Cloth of gold vestments (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Cloth of gold vestments (40 gp). Sapphire pendant on gold chain (2300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Silver comb with moonstones (500 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Jeweled electrum ring (3000 gp). Silver comb with moonstones (500 gp). A small bag of saffron. (40 gp). Jeweled gold crown (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Efferil Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is matted, messy, and big. His eyes are hazel and catlike.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is lazy, self-centered, vain, and jealous.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Poor, Religious. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Auran, Halfling, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Halimath Berevan, Male Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large brown jacket. He has moderate length auburn hair. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Spice Merchant, who enjoyed hunting, Halimath was taken on many hunting expeditions. Halimath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After months of barely getting by, Halimath managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Elven compassion; and expand his business
Flaws: Ugly, Racist. Bonds: Job, Rich, Nature, Criminal record. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 39 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 100000 cp. Golden yellow topaz (1200 gp).
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