Ahvain Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He has wavy golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to end his boredom
Ideals: Passionate. Flaws: Ugly, Lazy, Mundane. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Infernal, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aust Floshem, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man dresses well, typically a more casual-formal manner. His black hair is kept up in a ponytail inside a small hat. His gray eyes dart from person to person to random spaces in the air.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He works hard and plays hard.
History: When he was but 8 years old his parents immigrated from the south. Aust was born on a far southern plains where he grew up under the tutelage of his mother, an expert Cartwright. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Flaws: Hedonist. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 36 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Halfling
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 11000 sp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Enialis Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. His hair is auburn and curly. His gray eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Enialis will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Enialis was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Extrovert. Flaws: Forgetful. Bonds: Attractive, Family, Immigrant, Debt. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1500 gp. Aquamarine (600 gp). Amethyst (40 gp). Deep green spinel (40 gp). Silver pearl (40 gp). Blue quartz (15 gp). Onyx (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Horineth, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He has a small bristly mustache and wavy red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and wants a kiss
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Family, Has a crush. Occupation: Sage
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 25 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 700 pp. Jasper (70 gp). White pearl (40 gp). Azurite (16 gp). Smoky quartz (70 gp). Deep blue spinel (1600 gp). Obsidian (16 gp). Deep blue spinel (1600 gp). Blue quartz (16 gp). Tourmaline (40 gp). Alexandrite (1600 gp). Banded agate (16 gp). White pearl (40 gp). Silver pearl (40 gp). Banded agate (16 gp). Silver pearl (40 gp). Freshwater pearl (16 gp).
Uthemar Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: When he was but 8 years old his parents immigrated from the east. His first spouse was a Mortician, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his sister
Ideals: Impeccable. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Carter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!