Aust Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Celestial, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 gp.
Erdan Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with broad hat. His auburn hair is greasy and uncared for. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Erdan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Erdan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Athletic, Impeccable. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 10)
Armor Class 15
Hit Points 10 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: Just what you see.
Rael Liadon, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is auburn, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a brothel owner, Rael was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Rael was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rael's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Rael and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Antagonistic, Addict. Bonds: Rich, Attractive, Mentor. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: Just what you see.
Rael Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. His hair is white, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Rael was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and obtaining odd cultural elven artifacts is his passion
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bellfounder
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Alexandrite (1100 gp). Amethyst (150 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traki Selevarun, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears green leather gloves, a green jacket, and tight pants. He is tall, broad shouldered and powerfully built. With a patchy black beard and wild black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Guard business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Ideals: Joker, Justice. Bonds: Job, Religious, Debt. Occupation: Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 12 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Smoky quartz (30 gp). Alexandrite (300 gp). Coral (110 gp). Red spinel (110 gp). Tourmaline (110 gp).
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