Aerdeth Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This western man is dressed in earthy colors with a green and brown handkerchief worn on his right side. His clothes are grease stained in places. His red hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a plains tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Poor, Immigrant, Nature. Occupation: Miller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 37 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Terran
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 220 pp.
Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a pastel coat with brown slacks, and carries crossbows. His auburn hair is cut jaggedly and amateurishly. His amber eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the east. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a criminal king-pin and mafia family His mother was a soldier and died while he was still young. Aramil was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: Marry his brother to traveling adventurers.
Ideals: Fighting, Pacifist. Bonds: Family, Criminal record, Military. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Auran, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 700 gp.
Korfel Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear white clothing when he does not wear armor. His skin is also unnaturally pale. His hair is short and golden. He wears round tiny glasses practically rammed into his face.
Personality: This man loves writing and to teach people writing more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Korfel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting, Logical. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Abyssal, Draconic
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Nutae Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His white hair is long and unkept. His green eyes lackadaisically let the world flow into them.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich western family. Nutae was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nutae decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Secretive. Bonds: Family, Rich, Criminal record. Occupation: Bowyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 52 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1000 pp. Red garnet (140 gp). Black pearl (700 gp). Brown-green garnet (140 gp). White opal (1000 gp). Alexandrite (700 gp). Citrine (20 gp). Chrysoprase (20 gp). Malachite (15 gp). Star ruby (1000 gp). Black pearl (700 gp). Freshwater pearl (15 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is portly but not overly obese. He wears his auburn hair up. He tend to wears goggles to shield his eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is afraid of women and trembles around them
History: His mother raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.
Motivation: He wants to get laid; and wants a kiss
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Military, Has a crush. Occupation: Miner
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 800 gp.
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