Beiro Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His skin is also unnaturally pale. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Beiro would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Beiro began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of giants; and many giants want him driven away
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Military, Enemies. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 6 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Efferil Lathalas, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Barkeep. His black hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.
History: He got into the Barkeep business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Barkeep.
Motivation: Wants to open a new tavern; and wants to raise his children well
Ideals: Philantrophist. Flaws: Terse, PTSD. Bonds: Job, Family. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 21 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2300 gp. Golden circlet with four aquamarines (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Carved bone or ivory statuette (30 gp).
Soveliss Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is still thick. His face is covered beneath a completely black helmet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Soveliss enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 14)
Armor Class 14
Hit Points 10 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 7 (-2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Draconic, Goblin, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: Amber (80 gp). Peridot (70 gp). Lapis lazuli (12 gp). Rhodochrosite (12 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item.
Aelar Liadon, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He carries with him a set of clubs on his belt, each one with a jet on the hilt. His blonde hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted psionic powers by his dying sister.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his brown hair to look like a famous performer. His violet eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Dreali was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 36 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 230 pp. Coral (160 gp). Amber (160 gp).
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