Uthemar Fasharash, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red tunic with brown highlights, and long pastel pants that bunch up around his shoes. He has no hair. He has hazel eyes and a red hat with a brown feather.
Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Fisher father left him crippled. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Disease, Secretive. Bonds: Slave, Rich. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 61 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Gold music box (2000 gp). 1 Medium magic item. 1 Medium magic item.
Rolen Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This man wears bulky blue painted plate armor. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off his debts; and to prove his worth to the world
Ideals: Entrepeneur. Flaws: Ugly, Impulsive, PTSD. Bonds: Debt. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 10)
Armor Class 15
Hit Points 40 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 20 (+5) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Aquan
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with blue slacks. He is portly but not overly obese. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister
Ideals: Gifted, Athletic. Flaws: Greedy. Bonds: Criminal record, Family. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Ignan, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.
Hadarai Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair is short and red. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across
History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Brewer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Criminal record, Poor, Family. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 14 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan, Gnome
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 80 pp. Jet (70 gp). Amber (70 gp). Silver pearl (70 gp). Fire opal (1600 gp).
Carrie Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many violet ritualistic tattoos. He wears a simple brown robe with violet stripes complete with hood. His long black hair is drawn into a two foot long braid. He has a tattooed face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: Carrie lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Criminal record. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Terran, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

