Hadarai Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He is physically well-built. His white hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Hadarai was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy.
Flaws: Shy. Bonds: Rich, Attractive, Job, Religious. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 16 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 50 pp. Fire opal pendant on a fine gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Carrie Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is chestnut and curly. He has gleaming, smiling blue eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.
History: Carrie was born the youngest of three triplets. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Family. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 16)
Armor Class 13
Hit Points 59 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 11000 gp. Tiger eye turquoise (10 gp). Azurite (10 gp). Jet (160 gp). Malachite (10 gp). Fire opal (700 gp). Jasper (20 gp). Freshwater pearl (10 gp). Star rose quartz (20 gp). Emerald (700 gp). Onyx (20 gp). Alexandrite (700 gp). Jet (160 gp).
Enialis Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear green clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His violet eyes peer out from beneath his wide-brimmed green hat.
Personality: Enialis wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.
History: Sold as a small child to a wizard, Enialis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Tanner job and began his own company from there.
Motivation: Expand his business; and wants his loneliness to end
Ideals: Disciplined. Flaws: Hedonist. Bonds: Mentor, Job, Has a crush. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Halfling, Celestial
Attacks Melee +4 / 3d4+1, Ranged +8 / 3d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 2000 gp. Old masterpiece painting (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). 1 Minor magic item. 1 Minor magic item.
Mindartis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears grey painted combat armor at almost all times. His long black hair is drawn into a two foot long braid. His brown eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Mindartis grew up listening to his father's many stories. Mindartis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Persistence. Bonds: Attractive, Has a crush, Adventurer. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 10000 cp. 1 Minor magic item.
Korfel Mystralath, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears bulky tan painted plate armor. He has wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with vampirism at a very young age, Korfel has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally
Flaws: Insomniac, Insane, Ugly, Disease. Bonds: Rich. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 200 gp. Tourmaline (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!