Theren Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His black hair and beard is wavy and long. This hazel eyed southerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant, Debt. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 55 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 240 pp. Solid gold idol (600 gp).
Theriatis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green armored body suit, with a simple violet line shooting up and back down. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bricklayer father left him crippled. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Brewer
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 6 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 5000 sp. Gold and topaz bottle stopper cork (1800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Golden circlet with four aquamarines (1000 gp).
Uthemar Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. He has had some formal dancing training, and achieved minor success. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west
Ideals: Fighting, Athletic, Entrepeneur, Artistic. Flaws: Impulsive. Bonds: Attractive. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 2 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Giant, Ignan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Black velvet mask with numerous citrines (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Cloth of gold vestments (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Korfel Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His golden hair is slicked back into a classic pompadour. He has a dull look in his brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Passionate, Artistic. Bonds: Immigrant, Family. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 13 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 7000 gp. A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (100 gp). Solid gold idol (800 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1700 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (1600 gp). Silver chalice with lapis lazuli gems (170 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nutae Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his nunchaku always slung over his shoulder. He is bristling with hidden weapons, mostly nunchakus and ceremonial daggers. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of northern immigrants he idolized his father. Nutae was born on a far northern desert where he grew up under the tutelage of his father, an expert Map Maker. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Insane. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 26 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Draconic
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2000 sp. Amethyst (100 gp). Lapis lazuli (10 gp). Rock crystal (30 gp). Onyx (30 gp). Golden yellow topaz (700 gp). Moss agate (10 gp). Blue quartz (10 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

