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NPC Generator

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Rael Aloro, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears black painted combat armor at almost all times. His long auburn hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: Rael lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He seems to be bored by most things; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Rael Aloro, Male Elf Sorcerer 8
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills Insight +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Auran, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1500 gp. White pearl (80 gp). Silver pearl (80 gp). Fiery yellow corundum (800 gp).


Social Check DCs


Arannis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His hair is short and golden. His green eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Ploughman, who enjoyed hunting, Arannis was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arannis took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Military, Nature. Occupation: Shoemaker

Voice: Speaks with a cold

Attributes [hide]

Arannis Mellerelel, Male Elf Sorcerer 9
Medium (4'7") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Dwarven, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 1500 gp. Old masterpiece painting (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Raethran, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Insane, Addict. Bonds: Nature, Adventurer. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Uthemar Raethran, Male Elf Sorcerer 8
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1400 gp.


Social Check DCs


Koeth Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is bristling with hidden weapons, mostly kukris and daggers. His red hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Energy wise he seems alert and responsive.

History: Born to a Apothecary, his father struggled to pay the bills. Koeth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Koeth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Seeks redemption.

Ideals: Professionalism, Entrepeneur. Flaws: Shy. Bonds: Criminal record, Poor. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Koeth Eathalena, Male Elf Sorcerer 14
Medium (5'4") Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 64 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 13 (+1)18 (+4)
Skills Intimidation +9, Persuasion +9
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1200 pp. Malachite (7 gp). Rose (80 gp). Jade (110 gp). Lapis lazuli (7 gp). Golden yellow topaz (700 gp). Banded agate (7 gp). Azurite (7 gp). Chrysoberyl (110 gp). Golden yellow topaz (700 gp). Fire opal (900 gp). Jasper (80 gp). Red spinel (110 gp). Aquamarine (700 gp). Golden yellow topaz (700 gp). Hematite (7 gp).


Social Check DCs


Immeral Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of shortspears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has red hair. He wears a mask on his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Immeral was born in the south. At a young age he loved to build and create. His first spouse was a Unemployed, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Fighting, Gifted, Persistence. Bonds: Criminal record, Family. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Immeral Erenaeth, Male Elf Sorcerer 6
Medium (4'11") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills History +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 1 Minor magic item.


Social Check DCs

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