Lamlis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered nunchaku and tarnished warhammer as well. His hair, while still mostly golden, has prominent grey streaks. This amber eyed northerner is not easily forgotten.
Personality: Overbrimming with self-confidence, Lamlis isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Lamlis grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 35 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Halfling, Goblin
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1200 gp.
Raer Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Raer would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raer was raised in a hard working conservative environment. Raer liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Healer like his father before him.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult.
Flaws: Shy. Bonds: Immigrant, Military, Job, Nature. Occupation: Healer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 40 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Auran
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. 1 Medium magic item.
Korfel Aloro, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.
Personality: Korfel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Military. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 600 gp.
Aust Teinithra, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a colorful flower in his red hair. He has gleaming, smiling blue eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aust grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aust. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero
Ideals: Extrovert. Flaws: Shy. Bonds: Adventurer, Attractive, Criminal record. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 12 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 700 gp. Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Minor magic item.
Vanuath Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He wants revenge against brigands.
Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Immigrant, Rich. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Terran, Halfling, Aquan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 13000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
