Adran Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. With a patchy white beard and wild white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to loving parents in a slum to the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Insomniac, Shy. Bonds: Attractive, Religious, Poor. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 200 gp. Sapphire pendant on gold chain (2100 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Halimath Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the north, but his parents moved at a very young age to the west. When Halimath reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Military. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 15 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 200 gp.
Himo Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His brown hair, when down, is lengthy. His brown unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 11th year, his parents were killed by a orcs raid, leaving Himo alone in the world. After a stint in an orphanage, he was adopted. During his travels, Himo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Himo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Himo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Disease. Bonds: Attractive, Adventurer, Enemies, Slave. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 17 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (100 gp).
Berrian Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears bulky black painted plate armor. He keeps his long black hair kept up in a rat tail. His gray eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.
History: A powerful brothel owner made him what he is. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has achieved small success as a Masseuse.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Emotional. Bonds: Immigrant, Mentor, Job. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 65 (15d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 8000 gp. Aquamarine (700 gp). Jet (130 gp). Hematite (5 gp). Bloodstone (60 gp). Jet (130 gp). Chalcedony (60 gp). Iolite (60 gp). Violet garnet (700 gp). Chrysoberyl (130 gp). Moonstone (60 gp). Jet (130 gp). Blue quartz (5 gp). Red garnet (130 gp). Jasper (60 gp). 1 Medium magic item.
Ahvain Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a green Stetson hat and green clothes. His whole body is exceptionally muscular. He wears his blonde hair up. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Disciplined, Justice. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Herbalist
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 29 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 800 gp. Citrine (80 gp).
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