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NPC Generator

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Advanced [show]


Koeth Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized amber on his left hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Koeth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He is content.

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Attractive, Immigrant. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Koeth Hanali, Male Elf Sorcerer 7
Medium (5'0") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 50 pp. Malachite (5 gp). Lapis lazuli (5 gp). Smoky quartz (70 gp).


Social Check DCs


Arannis Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many tan ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his black hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a slaver, Arannis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has achieved small success as a Mason.

Motivation: Expand his business.

Ideals: Joker. Bonds: Poor, Attractive, Mentor, Job. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Arannis Floshem, Male Elf Sorcerer 10
Medium (5'1") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 39 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Religion +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Giant, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 2100 gp. 1 Minor magic item.


Social Check DCs


Quarion Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Quarion was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Quarion was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Disciplined. Bonds: Rich, Adventurer, Job, Military. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Quarion Xistsrith, Male Elf Sorcerer 8
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 15
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Religion +3, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'8" and wears grey leather gloves, a grey jacket, and tight pants. His left leg appears badly burned and disfigured. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to loving parents in a slum to the south. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he wants revenge against brigands

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Halimath Caphaxath, Male Elf Sorcerer 10
Medium (4'8") Elf, Lawful Evil (CR 10)
Armor Class 13
Hit Points 33 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills Investigation +4, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Erevan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear white pants and tee shirts. He sports a flattop hair cut. His eyes are gray.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small mountains village. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Bonds: Adventurer, Religious, Nature, Debt, Job. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Erevan Iranapha, Male Elf Sorcerer 6
Medium (5'4") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: Golden yellow topaz (900 gp).


Social Check DCs

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