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Advanced [show]


Thamior Ariessus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: His parents moved while he was still in utero so he is the first generation to be born here. Thamior was born on a far eastern island where he grew up under the tutelage of his father, an expert Sellsword. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Persistence. Bonds: Immigrant, Attractive, Rich. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Thamior Ariessus, Male Elf Sorcerer 6
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 2000 sp. Sardonyx (60 gp).


Social Check DCs


Aramil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.

History: Sold as a small child to a necromancer, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and doesn't want to be a bounty hunter and was forced into it by his family

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Aramil Meliamne, Male Elf Sorcerer 14
Medium (4'10") Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 55 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 18 (+4)18 (+4)
Skills Sleight of Hand +8, Survival +9
Senses Passive Perception 14
Languages Common, Elven, Druidic, Goblin
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 2000 gp. Chrysoprase (70 gp). Rose (70 gp). Black pearl (800 gp). Sard (70 gp). Chalcedony (70 gp). Chalcedony (70 gp). Red-brown spinel (120 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Carrie Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times, and he perpetually has his glaive ready. His chestnut hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Justice, Pacifist. Flaws: Insane. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Carrie Netyoive, Male Elf Sorcerer 9
Medium (5'2") Elf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1400 gp.


Social Check DCs


Vanuath Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He has a very tight haircut. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Criminal record. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Vanuath Ofandrus, Male Elf Sorcerer 7
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)15 (+2) 10 (+0)18 (+4)
Skills Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 4000 sp. Silver chalice with lapis lazuli gems (130 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).


Social Check DCs


Nutae Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel shirt with thin grey vertical stripes and black pants. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Nutae grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Philantrophist, Optimist. Bonds: Attractive, Adventurer, Nature. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Nutae Ariessus, Male Elf Sorcerer 6
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: Golden yellow topaz (700 gp). Jade (40 gp).


Social Check DCs

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