Aelar Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. When Aelar reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting. Flaws: Insane, Shy, Mundane. Bonds: Immigrant, Military. Occupation: Actor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 50 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1100 gp.
Immeral Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a card on it. He has a very tight haircut. He has several tiny amethyst earrings on each ear.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 3 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and expand his business
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Immigrant. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Dwarven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Fire opal pendant on a fine gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Fire opal pendant on a fine gold chain (700 gp).
Aerdeth Siannodel, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he very much looks the part of a Miller. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: A powerful slaver made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aerdeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aerdeth. He has achieved small success as a Miller.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Pacifist. Flaws: Selfish. Bonds: Job, Mentor, Criminal record. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Giant, Aquan, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 5000 sp. Azurite (7 gp). Banded agate (7 gp). 1 Minor magic item.
Heian Floshem, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Painter, Heian learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 55 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnome, Infernal
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. Blue star sapphire (700 gp). Red garnet (110 gp). Sard (50 gp). Tiger eye turquoise (10 gp). Onyx (50 gp). Sardonyx (50 gp). Star ruby (700 gp). Blue sapphire (700 gp). Golden pearl (110 gp). Golden yellow topaz (1200 gp). Lapis lazuli (10 gp). Sard (50 gp). Violet garnet (1200 gp). Hematite (10 gp). Sard (50 gp). Citrine (50 gp). Red-brown spinel (110 gp). Azurite (10 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uthemar Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and obtaining odd cultural elven artifacts is his passion
Ideals: Athletic. Flaws: Selfish. Bonds: Job, Poor, Adventurer. Occupation: Sailor
Voice: Booming voice
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1700 gp. Amber (130 gp).
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