Arannis Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a white coat with black slacks. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Arannis was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: He desires power and/or immortality; and to be a miner again
Ideals: Athletic, Persistence. Bonds: Job, Family, Adventurer. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 80 pp. Coral (150 gp). Aquamarine (500 gp). 1 Minor magic item.
Theriatis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears just a brown suit. He is portly but not overly obese. He wears a colorful flower in his auburn hair. He has gleaming, smiling gray eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Born to a pair of adventurers, Theriatis grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's looking for his big break; and doesn't want to be a junk dealer and was forced into it by his family
Ideals: Artistic. Flaws: Greedy. Bonds: Attractive, Family, Adventurer. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 21 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2300 gp. Rich purple corundum (800 gp). Aquamarine (700 gp). Chrysoprase (50 gp). Sard (50 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
Immeral Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: 4'9" and muscular, this western man wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His white hair is lengthy and is close to two feet long. His fierce gray eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Professionalism, Fighting. Flaws: Disease. Bonds: Attractive. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic, Terran, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: Sapphire pendant on gold chain (2700 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (600 gp).
Aramil Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Layabout. His white hair is styled in orderly dreadlocks. He has several tiny aquamarine earrings on each ear.
Personality: Overbrimming with self-confidence, Aramil isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the north, but his parents moved at a very young age to the east. Like his mother and his brother before him, after school he went straight into learning to become a Layabout. He inherited the family business which he has now maintained for 8 years.
Motivation: Money/treasure; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Rich, Immigrant. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Goblin, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Hematite (7 gp). 1 Minor magic item. 1 Minor magic item.
Thamior Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east to a Shipwright, Thamior learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Athletic. Bonds: Attractive, Enemies, Job. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 24 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 100 pp. Brown-green garnet (90 gp). Brown-green garnet (90 gp). Hematite (8 gp). Aquamarine (1200 gp). Deep green spinel (90 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!