Vanuath Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His blonde hair and beard is wavy and long. His fierce brown eyes like to dwell on things.
Personality: He has always had a great fascination with Elven culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Vanuath took refuge in the old dungeon and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Elven people; and elven compassion
Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Military, Nature. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan, Dwarven, Infernal
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Immeral was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: An old rival family wants him found; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Job, Criminal record, Family. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1200 gp.
Koeth Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green Stetson hat and green clothes. He sports a long red beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: This man loves painting and to teach people painting more than just about anything. He feeds upon the attention of others.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He became a Merchant soon after.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Athletic, Artistic, Entrepeneur. Bonds: Attractive, Military, Job. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Celestial
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 100 gp. Golden pearl (50 gp). Golden yellow topaz (800 gp). Iolite (60 gp).
Efferil Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His black hair is styled in orderly dreadlocks. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.
History: Efferil was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Efferil took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Persistence. Bonds: Criminal record, Nature, Religious. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Azaki Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: 4'9" and muscular, this southern man is well dressed, constantly wearing a pastel suit, tan shirt, and green tie. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his blue eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.
History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.
Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Impeccable, Gifted. Bonds: Rich, Family. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 43 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!