Quarion Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a black tunic with white highlights, and long grey pants that bunch up around his shoes. His tied-back hair is chestnut. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Knight. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and to unite with his brother
Ideals: Fighting. Flaws: Secretive. Bonds: Job, Adventurer, Family. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 11
Hit Points 17 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 pp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Solid gold idol (1100 gp). Silver comb with moonstones (400 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (600 gp).
Heian Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he has a large violet mantle and cape that has been intricately interwoven into his black robe. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Priest
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 35 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnoll, Gnome
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 300 pp. Coral (100 gp). Deep green spinel (100 gp). Coral (100 gp). Brown-green garnet (100 gp). Onyx (30 gp). Black pearl (1500 gp). Golden yellow topaz (1500 gp). Chalcedony (30 gp). Onyx (30 gp). Black opal (1000 gp). Jet (100 gp). Red spinel (100 gp). Alexandrite (1500 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and very much looks the part of a Shipwright. His skin is also unnaturally pale. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Flaws: Ugly. Bonds: Job, Criminal record, Rich, Religious. Occupation: Shipwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven, Draconic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1300 gp. Tiger eye turquoise (15 gp). Aquamarine (300 gp). Peridot (50 gp). Chalcedony (50 gp). Freshwater pearl (15 gp).
Arannis Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man sports pastel clothing, slightly heavier than average wear. His red hair is kept up in a ponytail inside a small hat. His brown eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.
History: He was raised in a plains tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has worked as a Mercenary like his father before him.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Gifted. Bonds: Poor, Job, Nature, Family. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 4000 sp.
Rael Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is greasy and uncared for. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.
History: Born to a Detective, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 21 (+5) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1400 gp. Azurite (12 gp). Aquamarine (1300 gp). Azurite (12 gp). Black pearl (1300 gp). Freshwater pearl (12 gp). Golden yellow topaz (1300 gp).
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