Aramil Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan coat over a black low-cut shirt, and a top hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'8" when asserting himself. He wears a colorful flower in his silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.
History: He was born in the south. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He loathes his own lifestyle.
Flaws: Insomniac, Depressed. Bonds: Attractive, Adventurer, Immigrant. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 40 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 600 gp. Large well-done wool tapestry (400 gp). Carved bone or ivory statuette (30 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He wears brown trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears a colorful flower in his brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: When he was but 5 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 900 gp. 1 Minor magic item.
Hadarai Cithreth, Male Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Slave Trader. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His fierce blue eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A rival would like him out of the picture.
Flaws: Antagonistic, Secretive. Bonds: Job, Criminal record, Immigrant. Occupation: Slave Trader
Voice: Booming voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 57 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Infernal, Draconic, Goblin
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 3000 gp. 1 Minor magic item.
Arannis Floshem, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light green in addition to tight pants. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arannis took refuge in the old dungeon and found the beat up spear and armor he uses now. He inherited the family business which he has now maintained for 6 years.
Motivation: To be a Bricklayer again; and retire the richest man in the north
Ideals: Passionate, Logical, Entrepeneur. Bonds: Nature, Job. Occupation: Actor
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 10
Hit Points 36 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 120 pp.
Ahvain Berevan, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Ahvain grew up listening to his mother's many stories. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.
Motivation: To prove his worth to the world; and he's looking for his big break
Flaws: Insane, Impulsive. Bonds: Adventurer, Attractive. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 15)
Armor Class 13
Hit Points 38 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 8000 gp. Violet garnet (1500 gp). Deep green spinel (160 gp). 1 Medium magic item.
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