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NPC Generator

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Advanced [show]


Adran Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to cover his moderate length golden hair. His gray eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Adran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural elven artifacts is his passion

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Adran Qualanthri, Male Elf Sorcerer 9
Medium (5'5") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 13 (+1)18 (+4)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Druidic, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thamior Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. His auburn hair is lengthy. His brown eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Logical, Artistic. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Thamior Qualanthri, Male Elf Sorcerer 7
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 200 gp. Rich purple corundum (1100 gp). Black opal (1100 gp). Black pearl (600 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aust Goltorah, Male Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a brown costume with the symbols of the sun god on his torso. His skin is also unnaturally pale. His red hair is long and unkept. He has a dull look in his violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Actor and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor, Family. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Aust Goltorah, Male Elf Sorcerer 10
Medium (5'4") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 29 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp.


Social Check DCs


Naal Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by drow. Naal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To share knowledge with the world; and a deep hatred of drow

Ideals: Joker, Logical. Bonds: Religious, Adventurer, Enemies. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Naal Ilphelkiir, Male Elf Sorcerer 11
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)18 (+4) 16 (+3)17 (+3)
Skills Animal Handling +7, History +8
Senses Passive Perception 13
Languages Common, Elven, Auran, Undercommon, Terran, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16666664000

Possessions: 320 pp. Golden yellow topaz (900 gp). Hematite (14 gp). Hematite (14 gp). Chalcedony (40 gp). Chalcedony (40 gp). Violet garnet (900 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Floshem, Male Elf [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean violet cloak covering his clean studded leather, he is not a threatening figure. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: He is the product a well kept family trust fund and as such has never really known need. Uthemar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Insomniac. Bonds: Rich, Adventurer, Criminal record. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Uthemar Floshem, Male Elf Sorcerer 13
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 59 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +7, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Celestial
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 3000 gp. Gold and topaz bottle stopper cork (1400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Medium magic item.


Social Check DCs

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