Aust Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.
Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Aust was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Religious. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1200 gp.
Carrie Aloro, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. His hair, while still mostly black, has prominent grey streaks. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Philantrophist, Justice. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1200 gp. Peridot (70 gp). Chrysoberyl (120 gp). Rhodochrosite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Amakiir, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his dagger. His black hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Ahvain studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister
Ideals: Passionate, Gifted, Logical. Bonds: Family. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 30 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 4000 gp. Blue star sapphire (700 gp). Violet garnet (1200 gp). Red garnet (150 gp). Deep blue spinel (1200 gp). Chrysoprase (30 gp). Lapis lazuli (4 gp). Onyx (30 gp). Hematite (4 gp). Tiger eye turquoise (4 gp).
Beiro Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His red hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west to a Blacksmith, Beiro learned a great deal about his mother's area of expertise. Beiro liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Joker. Bonds: Adventurer, Job, Nature, Criminal record. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Draconic, Infernal
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 30 pp. Zircon (50 gp). Blue sapphire (1200 gp). Moonstone (50 gp). Coral (70 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Pink diamond (2000 gp). Black opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Himo Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Blacksmith profession.
History: He was born into a rich family. A few years later when the west was not economically sound they moved to his current location. He became a Mayor soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Addict. Bonds: Job, Rich, Immigrant. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 45 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 50000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!