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NPC Generator

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Advanced [show]


Raer Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a hunchback. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Ugly, Insane, Fearful. Bonds: Religious. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Raer Floshem, Male Elf Sorcerer 9
Medium (5'3") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 2000 gp.


Social Check DCs


Halimath Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his monstrous two handed axe ready. His long chestnut hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Halimath was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halimath decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Attractive, Job, Criminal record. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Halimath Ofandrus, Male Elf Sorcerer 8
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)15 (+2) 14 (+2)18 (+4)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dayereth Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His top hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: Sold as a small child to a necromancer, Dayereth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Mentor, Criminal record, Rich. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Dayereth Ariessus, Male Elf Sorcerer 12
Medium (4'11") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 42 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Medicine +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tharivol Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to cover his moderate length auburn hair. His green eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Bonds: Criminal record, Rich, Adventurer. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Tharivol Iranapha, Male Elf Sorcerer 15
Medium (5'0") Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 65 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Sleight of Hand +7, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 1000 pp. 1 Medium magic item.


Social Check DCs


Halimath Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are violet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born to a pair of adventurers, Halimath grew up listening to his father's many stories. He found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Justice, Persistence. Bonds: Adventurer, Family, Religious. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Halimath Ilphelkiir, Male Elf Sorcerer 12
Medium (4'8") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 53 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2000 gp.


Social Check DCs

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