Caeldrim Mystralath, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He tends to wear a green poncho over his likewise colored trousers and shirt. His chestnut hair is lengthy and is close to two feet long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Caeldrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Caeldrim. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Logical, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Criminal record. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1600 gp. Freshwater pearl (13 gp). Bloodstone (70 gp). Aquamarine (200 gp). Rhodochrosite (13 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His long auburn hair reaches down to his waist. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He has drifted from career to career and currently works as a Masseuse.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Optimist, Fighting. Bonds: Attractive, Nature, Job. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 17)
Armor Class 14
Hit Points 54 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Infernal
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 10000 gp. Smoky quartz (30 gp). Rhodochrosite (12 gp). Black pearl (1300 gp). Blue sapphire (1600 gp). Golden yellow topaz (1300 gp). Chrysoprase (30 gp). White pearl (90 gp). Banded agate (12 gp). Citrine (30 gp). Banded agate (12 gp). Freshwater pearl (12 gp). Eye agate (12 gp). Brown-green garnet (90 gp). Brown-green garnet (90 gp). Smoky quartz (30 gp). Lapis lazuli (12 gp). Chalcedony (30 gp). Bloodstone (30 gp). Tiger eye turquoise (12 gp). Smoky quartz (30 gp). Chalcedony (30 gp). Obsidian (12 gp). Deep blue spinel (1300 gp). Azurite (12 gp). Moss agate (12 gp). Banded agate (12 gp). Chrysoprase (30 gp). Banded agate (12 gp). Silver pearl (90 gp). Chrysoprase (30 gp).
Hadarai Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, black, dusty cloak. He is bald on top and has large white tufts of hair around his ears. This green eyed southerner is not easily forgotten.
Personality: Hadarai is depressed about a lot of things. He tends to be a nihilist. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hadarai is combative with any and all who dare try his patience in the slightest.
History: He was born in the south, but his parents moved at a very young age to the east. He was an apprentice working in his father's forge. He struck the Sage job and began his own company from there.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he feels kind of lost in life
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Job. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 30 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 11000 sp.
Arannis Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of luck on his torso, and carries nunchakus. He sports a flattop hair cut. His ears are large.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.
History: Arannis was raised in a hard working conservative environment. He worked as a nervous Navigator and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 9000 sp.
Immeral Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. With bright blonde hair and a scraggly beard. He has a dull look in his violet eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. He worked as a nervous Fortune-teller and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and he is unsatisfied with his job
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1400 gp.
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