Naal Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Elf supremacist, though he does not identify as such. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Insane, Racist, Ugly. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver chalice with lapis lazuli gems (70 gp). Fire opal pendant on a fine gold chain (400 gp). A necklace of small pink pearls (1000 gp).
Thamior Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a glaive on his belt. He carries with him a set of glaives, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Thamior and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Shy, Mundane. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 22 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 150 pp. Silver chalice with lapis lazuli gems (30 gp). Solid gold idol (600 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item.
Azaki Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His red hair is lengthy. His fierce violet eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: His mother raised him in a mountain cabin. His father was very strict, and drilled into him lessons on being the perfect gentleman. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Bonds: Poor, Immigrant, Enemies, Criminal record, Nature. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 220 pp. Banded agate (16 gp). Eye agate (16 gp).
Uthemar Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Uthemar was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Uthemar took refuge in the large cave and found the beat up sword and armor he uses now. He has worked as a Bricklayer like his mother before him.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Adventurer, Attractive, Job, Nature. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 6000 sp.
Enialis Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, he is an attractive figure. He sports green clothing, slightly heavier than average wear. His white hair is cut jaggedly and amateurishly. His eyes are brown and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is skeptical of what others tell him and is slow to trust.
History: Enialis lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Flaws: Antagonistic, Shy. Bonds: Attractive, Family, Criminal record. Occupation: Roofer
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 17)
Armor Class 13
Hit Points 29 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 |
Possessions: 1200 pp. Gold and topaz bottle stopper cork (800 gp). Gold and topaz bottle stopper cork (800 gp). Carved bone or ivory statuette (70 gp). Fire opal pendant on a fine gold chain (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and topaz bottle stopper cork (800 gp). A roughly beaten golden orb (40 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Silver comb with moonstones (300 gp). Finely wrought small gold bracelet (70 gp). Silver ewer (70 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver ewer (70 gp). Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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