Vanuath Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears light armors faded through time and improper care. His clothes are grease stained in places. He has a long black beard with little hanging trinkets. His eyes are blue.
Personality: He is mildly Elf supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: Vanuath was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Ideals: Logical. Flaws: Racist. Bonds: Poor, Immigrant. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 51 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Ignan, Druidic
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 700 pp. Azurite (9 gp). Chalcedony (20 gp). Golden yellow topaz (300 gp). Rhodochrosite (9 gp). Fiery yellow corundum (1500 gp). Red-brown spinel (160 gp). Aquamarine (300 gp). Golden pearl (160 gp). Black star sapphire (1500 gp). Carnelian (20 gp). Azurite (9 gp). 1 Minor magic item.
Laucian Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.
History: His mother raised him in a mountain cabin. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Laucian began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Ideals: Entrepeneur, Persistence. Bonds: Attractive, Enemies, Nature. Occupation: Soapmaker
Voice: Whispers
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 800 gp.
Nim Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a black collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. His blonde hair is unkempt and raggedy. His green unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born a particularly ugly child, much to the horror of his parents. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Disease. Bonds: Slave, Poor, Criminal record. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 1 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1300 gp.
Quarion Iranapha, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quarion grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quarion. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Military, Criminal record. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Ignan
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Aerdeth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His hair is greying and his face has many wrinkles. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.
History: Aerdeth was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His martial abilities were realized during a raid on his village. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 5000 sp. Sardonyx (60 gp). Rhodochrosite (11 gp). Blue sapphire (800 gp).
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