Hadarai Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a moderate pudge and is not very fit. His blonde hair is kept up in a ponytail inside a small hat. His brown eyes lackadaisically let the world flow into them.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Hadarai studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Some 8 years later his spouse died after the birth of his son. Heartbroken, Hadarai never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Optimist, Gifted, Impeccable. Bonds: Military, In love. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: Just what you see.
Nutae Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is red and very short. His skin is flawless and his amber eyes scan people very quickly.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Nutae grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 30000 cp.
Berrian Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple tan robe with grey stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blonde hair and beard is wavy and long. He has a dull look in his blue eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Berrian grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern; and a rival would like him out of the picture
Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 8 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 4000 sp. Blue sapphire (900 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fivin Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tan trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His moppish blonde hair is in a traditional bowl cut. His thin eyebrows rest above his beady brown eyes.
Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born the only child of a wealthy merchant. When Fivin reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 13000 sp. Banded agate (15 gp). Rock crystal (70 gp). Rock crystal (70 gp). Golden yellow topaz (300 gp). Blue star sapphire (900 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Erevan Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His father raised him in a mountain cabin. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in club use. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Enemies. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 52 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!