Heian Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses in black turtlenecks beneath a white coat with red slacks. His black hair is knotted and matted. His brown unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and to get a good night's sleep
Ideals: Disciplined. Flaws: Disease, Fearful, Insomniac, PTSD. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 24 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial, Draconic, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp.
Korfel Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white shirt with thin green vertical stripes and white pants. He has a small bristly mustache and wavy silver hair. This gray eyed northerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Shipwright, Korfel learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He inherited the family business which he has now maintained for 7 years.
Motivation: To settle down with his crush; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Immigrant, Job, Family, Has a crush. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tharivol Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He very much looks the part of a Hunter. He wears his golden hair up. His skin is flawless and his gray eyes scan people very quickly.
Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He got into the Hunter business at a young age. Tharivol was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tharivol decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He's attracted to the PC; and expand his business
Ideals: Athletic. Bonds: Job, Attractive, Has a crush, Criminal record. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 54 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal, Draconic, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 3000 gp. Aquamarine (700 gp). Deep green spinel (120 gp). Blue star sapphire (1400 gp). Obsidian (14 gp). Coral (120 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.
Gennal Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He is portly but not overly obese. His hair is always cut to a buzz. His thin eyebrows rest above his beady blue eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wishes to resurrect an old love; and someone believes him a fraud
Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Slave, Adventurer, In love. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 400 gp. Tiger eye turquoise (13 gp).
Riardon Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a brown suit, tan shirt, and black tie. He is muscular with a powerful set of arms. His black hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.
History: Born in the south his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Bonds: Job, Religious, Poor, Criminal record. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 200 gp.
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