Efferil Aloro, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is cut short with large spiked bangs in the front. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the east. Efferil was born on a far eastern island where he grew up under the tutelage of his mother, an expert Miller. He left for the east, certain he would find work there.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Miller
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp.
Immeral Iathrana, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a font of random trivia from the lore and stories he has discovered
History: Sold as a small child to a necromancer, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Immeral was born on a far northern island where he grew up under the tutelage of his father, an expert Fletcher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 gp.
Theren Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears baggy violet pantaloons and a red scarf. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Theren grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion
Ideals: Professionalism. Flaws: Sensitive. Bonds: Slave, Adventurer, Attractive. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Ignan, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Deep green spinel (50 gp). Freshwater pearl (13 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item.
Adran Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with black pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is thinning but still full. He has violet eyes and a tan hat with a black feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast plains. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Adran and his spouse have recently divorced.
Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Nature, Criminal record. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 10 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1600 gp. Sard (20 gp). Amethyst (140 gp). Jade (140 gp). Zircon (20 gp). Star rose quartz (20 gp). Jasper (20 gp).
Varis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue costume with the symbols of the sun god on his torso. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with poetry.
History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was a Baker, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has never given up on his poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Artistic, Fighting. Flaws: Ugly, PTSD. Occupation: Painter
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2000 gp. White opal (500 gp). White opal (500 gp). Amethyst (100 gp). Aquamarine (1100 gp). Red garnet (100 gp). Aquamarine (1100 gp). Moonstone (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
