Efferil Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. He wears a small hat to cover his moderate length brown hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He never swears and excessively uses polite adverbs when speaking. Efferil enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Efferil was born with his mother's beautiful face. While studying, he fell in love. They married and had a son. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To prove his worth to the world; and he has a crush on the local carter
Ideals: Optimist. Flaws: Hedonist, Impulsive. Bonds: Attractive, In love, Has a crush. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 900 gp. Amber (60 gp). Rose (60 gp). Violet garnet (1300 gp). Iolite (60 gp).
Eiravel Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his hand crossbow ready. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Eiravel enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To clean up the streets; and to protect his home
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Guardian. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 5 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 7 (-2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Nutae Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail, marred by beers. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Passionate, Joker. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 29 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 1000 gp. Aquamarine (1400 gp). Aquamarine (1400 gp). Bloodstone (40 gp). Pink pearl (150 gp). Rock crystal (40 gp). Black pearl (1400 gp). Jasper (40 gp). Black opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raer Amastacia, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He has a brown handlebar mustache and slicked back brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Immigrant, Attractive. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 13 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 800 gp. Tiger eye turquoise (4 gp). Alexandrite (1400 gp). Tiger eye turquoise (4 gp). Fire opal (1300 gp). Freshwater pearl (4 gp).
Carrie Rothenel, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. He wears a broad hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Carrie hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has never given up on his music dream.
Motivation: He is terrified, and will act out of fear; and retire the richest man in the west
Ideals: Artistic, Entrepeneur, Gifted. Flaws: Ugly, Fearful. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 36 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Draconic, Auran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: Silver chalice with lapis lazuli gems (80 gp). Gold music box (2000 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

