Riardon Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries rapiers. His golden hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a criminal king-pin and mafia family From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Riardon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Attractive. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 40 pp. Gold dragon comb with red garnet eye (1300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Gold and topaz bottle stopper cork (1300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Lamlis Raethran, Male Elf [Permalink]
Personal [hide]
Description: This northern man is typically in his Adventurer uniform. His clothes are grease stained in places. His silver hair is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them
History: He got into the Adventurer business at a young age. A gifted student he started as a Glassblower, but he got bored and became a Adventurer. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Shy. Bonds: Job, Poor, Immigrant. Occupation: Adventurer
Voice: Russian accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 300 gp.
Soveliss Firahel, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a violet collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, marred by beers. With a patchy white beard and wild white hair. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Pacifist. Flaws: Ugly, Antagonistic. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 19 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case, and carries morningstars. His auburn hair is heavily combed to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gennal took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Addict. Bonds: Enemies, Religious, Nature. Occupation: Server
Voice: Booming voice
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 2200 gp. A life-sized copper and silver statuette of a cockatrice. (100 gp). Black velvet mask with numerous citrines (130 gp).
Quarion Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a red and grey robe with the hood down. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he has decided he is irredeemable
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Criminal record, Slave. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 100 gp. Alexandrite (1400 gp). Lapis lazuli (16 gp). Violet garnet (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
