Naal Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. With bright brown hair and a scraggly beard. His fierce amber eyes like to dwell on things.
Personality: Naal is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism, Artistic, Impeccable. Flaws: Depressed, Insane. Bonds: Rich. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 5 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 7 (-2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1000 gp.
Himo Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'7". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a falchion. He has a very tight haircut. His skin is flawless and his green eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 3 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Addict. Bonds: Attractive, Military, Immigrant, Job. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.
Aramil Mystralath, Male Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His auburn hair is knotted and matted. His face is scarred and worn.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Around other people he will do his best to conceal his emotions and appear jolly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and many giants want him driven away
Ideals: Passionate, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 42 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Goblin, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2100 gp. Chrysoprase (20 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Laborer uniform. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was a soldier and died while he was still young. Carrie was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: To be a Ploughman again; and further expansion of business
Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Job, Military. Occupation: Laborer
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 32 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 6000 gp. Rhodochrosite (12 gp). Banded agate (12 gp). Emerald (700 gp). Blue sapphire (700 gp). 1 Minor magic item.
Thamior Ariessus, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a green suit, grey shirt, and white tie. He has a golden handlebar mustache and slicked back golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. A true patriot, Thamior would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thamior was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: A deep hatred of illithids.
Flaws: Ugly, Antagonistic. Bonds: Military, Religious, Enemies. Occupation: Barber
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 44 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Halfling, Orc, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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