Suhnae Withrethin, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears violet painted combat armor at almost all times. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of illithids once and for all.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He tends to his Scribe job now, and dutifully fulfills any obligations he has.
Motivation: To be a Gardener again; and sabotage a competitor
Ideals: Professionalism. Bonds: Enemies, Poor, Job. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 12 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp.
Traki Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel coat over a black low-cut shirt, and a deerstalker hat upon his head. His hair is black, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.
History: Traki was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Pacifist. Bonds: Attractive, Job, Poor. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Ploughman. He has a slight overbite and is overall scrawny. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: Aramil is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business; and he desires power and/or immortality
Flaws: Depressed, Lazy. Bonds: Job, Adventurer, Criminal record. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Abyssal, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp).
Himo Floshem, Male Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat, and he perpetually has his bow ready. His hair is white and very short. His eyes are likewise blue.
Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He left for the east, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and many illithids want him driven away
Ideals: Fighting, Gifted. Bonds: Religious, Immigrant. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Druidic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 500 gp. Aquamarine (1300 gp). Smoky quartz (50 gp). Obsidian (5 gp). Aquamarine (1300 gp). Black pearl (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Floshem, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his violet robe and has his halberd always slung over his shoulder. He sports a long auburn beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dreali grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dreali. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Military. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 3 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 1100 gp.
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