Thamior Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a kukri on his belt. He has a moderate pudge and is not very fit. His hair is cut close to his head. His gray eyes peer out from beneath his top grey hat.
Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Adventurer, Rich. Occupation: Doctor
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Goltorah, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and white. His eyes, though not visible through his cowl, are gray.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gennal was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Gennal began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gennal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Bonds: Enemies, Adventurer, Poor. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 33 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 700 gp. Eye agate (4 gp). Iolite (60 gp).
Eiravel Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His black hair is kept up in a ponytail inside a deerstalker hat. His green eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gifted from a young age, Eiravel studied abroad. Through the years after Eiravel was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Eiravel's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Shepherd
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 9)
Armor Class 13
Hit Points 20 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 800 gp.
Halimath Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his brown hair in a flapper bob. His blue eyes peer out from beneath his small brown hat.
Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Halimath was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halimath decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Baker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to work out more often
Ideals: Athletic, Fighting, Justice, Artistic. Bonds: Criminal record. Occupation: Baker
Voice: Australian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 600 gp. Black star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.
Erevan Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a tight fitting green shirt and pants. His skin is also unnaturally pale. His hair is always cut to a buzz. His hazel eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He now mingles about in high society.
Motivation: A deep hatred of dire rats.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 2 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 6 (-2) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial, Halfling
Attacks Melee +7 / 3d4+4, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 800 gp. Azurite (9 gp).
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