Dayereth Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has red hair. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: Money/treasure; and balancing his hectic life and new gardener responsibilities is difficult
Ideals: Persistence. Flaws: Selfish, Antagonistic. Bonds: Job, Rich. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 900 gp. Jasper (40 gp).
Suhnae Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, typically a more casual-formal manner. His chestnut hair is knotted and matted. His amber eyes peer out from beneath his feathered grey hat.
Personality: He hates Elves with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a brothel owner, Suhnae was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army
Flaws: Racist. Bonds: Attractive, Military, Mentor, Criminal record. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 6)
Armor Class 15
Hit Points 13 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 9 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 2d6+2, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp.
Hadarai Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. He has a long white beard with little hanging trinkets. He has gray eyes and a violet hat with a black feather.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: Hadarai was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hadarai was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Flaws: PTSD. Bonds: Job, Religious, Enemies. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 16 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 290 pp. Obsidian (8 gp). Moonstone (40 gp). Malachite (8 gp). Chrysoprase (40 gp). Alexandrite (1500 gp). Carnelian (40 gp). Smoky quartz (40 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears light armors faded through time and improper care. His black hair is cut short with large spiked bangs in the front. His eyes are likewise amber.
Personality: He dislikes all the random violence that takes place in the south. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Aelar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Pacifist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 25 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Gnoll, Auran
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1400 gp. Tourmaline (100 gp). Aquamarine (1200 gp). White pearl (100 gp). Blue quartz (10 gp). Freshwater pearl (10 gp). Freshwater pearl (10 gp). Deep green spinel (100 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). Malachite (10 gp).
Adran Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. His black hair is cut jaggedly and amateurishly. His blue eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Shoemaker in town.
History: Adran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and further expansion of business
Ideals: Joker. Bonds: Job, Poor. Occupation: Shoemaker
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 9 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
