Theriatis Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a tan tunic with brown highlights, and long black pants that bunch up around his shoes. He keeps his silver hair in a flapper bob. His thin eyebrows rest above his beady green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Theriatis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Theriatis grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sailor soon after.
Motivation: A need for knowledge about a nearby landmark; and to be a dyer again
Flaws: Ugly. Bonds: Family, Military, Adventurer, Job. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a pastel and black robe with the hood down. He has moderate length silver hair. His eyes are brown.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Eiravel was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He struck the Spice Merchant job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Optimist. Bonds: Enemies, Job, Criminal record. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 0 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 7000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp). A necklace of small pink pearls (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Solid gold idol (500 gp).
Koeth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear black tank tops with grey pants. His hair is blonde, silky, and of moderate length. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Koeth has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's looking for his big break
Ideals: Joker, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1200 gp. 1 Minor magic item.
Korfel Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Korfel will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Korfel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Korfel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Korfel managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He uses money and sex appeal to get what he needs; and he is a bit of a kleptomaniac
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 10 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 15000 sp. A pair of silk slippers encrusted with tiny pearls. (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Jeweled electrum ring (4000 gp). Jeweled electrum ring (4000 gp). Solid gold idol (200 gp).
Thervan Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear tan tank tops with pastel pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Elven culture. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To clean up the streets; and a strong sense of loyalty to elven people
Flaws: Racist, Selfish. Bonds: Attractive, Poor, Nature. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 30 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 100 pp. Hematite (15 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
