Naeris Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries swords. His golden hair is styled in orderly dreadlocks. His gray eyes dart from person to person to random spaces in the air.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Naeris was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1400 gp.
Immeral Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. He wears his blonde hair down. His eyes are likewise green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Immeral grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 10)
Armor Class 14
Hit Points 26 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 19 (+4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Druidic, Halfling, Aquan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 250 pp.
Dayereth Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey cloak and cross-gartered brown stockings. His moppish brown hair is in a traditional bowl cut. His eyes are amber and he is always smoking a pipe.
Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: The child of eastern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dayereth took refuge in the old dungeon and found the beat up club and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he has passion for adventuring and risk
Flaws: Insane. Bonds: Adventurer, Immigrant, Nature. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 27 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 500 pp. Aquamarine (400 gp). Banded agate (9 gp). Jet (90 gp). Aquamarine (400 gp). Rhodochrosite (9 gp). Jade (90 gp). Sardonyx (70 gp). Rose (70 gp). Bloodstone (70 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long white beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born to a criminal king-pin and mafia family Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 11)
Armor Class 14
Hit Points 7 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 6 (-2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 270 pp. Solid gold idol (400 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (100 gp).
Varis Mystralath, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy silver hair. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Varis took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Nature, Criminal record. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 190 pp. Black pearl (1300 gp). White pearl (40 gp). Star rose quartz (60 gp).
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